Jun 14, 2009, 04:21 AM // 04:21
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#1
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Frost Gate Guardian
Join Date: Dec 2007
Guild: We Need Therapy [NOW]
Profession: Rt/
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Just made, not Tested
Okay, was thinking of ultimate damage support Ritualist. Let me know what you think. I will be testing it out when I get a chance.
*EDIT* Yes, sorry. This build is for PvE
Strength of Honor
Splinter Weapon
Zealot's Fire
Ancestor's Rage
Smite Condition
Smite Hex
Offering of Spirit
Destruction
Cast Strength of Honor and Splinter Weapon on melee lead. Then cast Zealot's Fire and Destruction. Maintain Both Splinter and Zealot's Fire, spamming Ancestor's Rage. As conditions and hexes are applied, remove with Smite Condition/Hex. Cast Offering of Spirit when needed.
Let me know what you think, thanks.
Last edited by iToasterHD; Jun 14, 2009 at 04:43 AM // 04:43..
Reason: forgot infortmation
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Jun 14, 2009, 04:35 AM // 04:35
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#2
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Desert Nomad
Join Date: Jun 2006
Location: IGN: Scarlet Test Ace
Guild: We play Isketch in [HoH]
Profession: E/
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SoH was nerfed....judges insight might be better as thats what some poeple run with now instead
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Jun 14, 2009, 04:41 AM // 04:41
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#3
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by Loki Seiguro
SoH was nerfed
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SoH was nerfed for PvP. In PvE it was uber-buffed. Not to mention Ancestor's is crap in PvP now, mostly the same with Splinter. So I would assume OP is talking about PvE.
Of course, if we are talking PvP, why are we talking Ritualist at all...
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Jun 14, 2009, 06:53 AM // 06:53
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#4
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Virtual Benchwarmers [VB]
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Yes builds like this work
Find one on wiki awhile ago
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Jun 14, 2009, 07:57 AM // 07:57
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#5
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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SoH/Smite templates with A-Rage and Splinter is one of the few templates for Rits in PvE that are actually close to being viable. Boring to play though if you don't have a masochistic affection for support roles...
I would throw in a [[Great Dwarf Weapon] as well if you got EotN. Great skill in my opinion, even if you cast it on a hench monk.
Note that offering is still worth it even if you sac health ... could take out destruction for it as long as you got some sort of party heals or a N/Rt with another spirit like [[Life] or the like.
Last edited by Ben-A-BoO; Jun 14, 2009 at 08:00 AM // 08:00..
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Jun 14, 2009, 11:07 AM // 11:07
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#6
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Frost Gate Guardian
Join Date: Nov 2007
Profession: Rt/
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I think I'd replace Destruction with Bloodsong(no need for more attribute spread), as usually a mob is down before your Destruction goes off.. ^^
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Jun 15, 2009, 07:52 PM // 19:52
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#7
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Wilds Pathfinder
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Quote:
Originally Posted by timebandit
SoH/Smite templates with A-Rage and Splinter is one of the few templates for Rits in PvE that are actually close to being viable. Boring to play though if you don't have a masochistic affection for support roles...
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Agreed, I would guess it's pretty boring... specially when you won't see the cute nice yellow numbers yourself (from Splinter for example), but your melee friend will.
Would seem like more fun to play a Warrior and set this bar to a hero...
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Jun 16, 2009, 03:28 AM // 03:28
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#8
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Ascalonian Squire
Join Date: Jan 2009
Guild: We Have Cookies
Profession: Rt/
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Just a question... Why have ritualist as your main profession? I mean rot look cool way cool and they r very sexy but if you used monk you could have divine favor like 12 channeling, 10 smiting and 8+1+1 divine favor or sumthing. I dunno guild wars just hates ritualist and paragon. It makes me cry.
Last edited by FaiLeD; Jun 16, 2009 at 03:31 AM // 03:31..
Reason: Forgot a question mark :)
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Jun 16, 2009, 06:26 AM // 06:26
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#9
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Ascalonian Squire
Join Date: May 2009
Location: Florida
Guild: Where Did I Put My [ROX]
Profession: Rt/Mo
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Quote:
Originally Posted by FaiLeD
Just a question... Why have ritualist as your main profession? I mean rot look cool way cool and they r very sexy but if you used monk you could have divine favor like 12 channeling, 10 smiting and 8+1+1 divine favor or sumthing. I dunno guild wars just hates ritualist and paragon. It makes me cry.
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It's because you play what you love. My Ritualist main may not be able to MM as well as rit, heal as well as monk or nuke like an ele. BUT I can do all of those. Ritualist's are viable, we just don't have the full appeal because we have a broken Primary Attribute. That and Ritualist heroes don't hold a candle to a live Ritualist player.
If you don't like it though play something else now going back to the OP....
Strength of Honor - I run that on my build and it works great. Good choice.
Splinter Weapon - It's a must for support if you're on vent or same location with a warrior/sin. You can really shell out mobs if they're clumped with high channeling.
Zealot's Fire - You can find a better skill than ZF... I understand when you're playing on the backline Sins/Warriors tend to rush the backline but I'd probably prefer subbing in something else, you already have AR.
Ancestor's Rage - Love it.
Smite Condition/Smite Hex - Works well as long as it's used properly. I leave the hex/condition removal to the monks for the backline. I always use it on the frontliners for the damage.
Offering of Spirit - Meh... It's a good way to go. 17% health sac doesn't hurt at all in PvE. However, when you get used to the E-Management you'll start rotating out this elite. Just because you can actually add more damage with something else. I like to use Xinrae's weapon for anti-spike and some extra damage.
Destruction - If you're going to use destruction, bring Rupture Soul, it's a good combination. It's not any good by itself though you don't have any control over it, maybe that's why I dislike it.
And since this is PvE.... Where's your res? Don't tell me you're a support player and have no res..... I may want to slap you for it hehe
Honestly though, I think your build is completely viable, you probably can make improvements as you go. I used to run a build kind of like this and started making my own self improvements.
Enjoy!
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Jun 16, 2009, 01:45 PM // 13:45
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#10
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Krytan Explorer
Join Date: Jun 2007
Guild: Gulfstream Owners Club [GS]
Profession: Rt/R
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Seriously this is one of the most boring build to play. Anyway, ether renewal smiter is superior, you might as well stick to a more active role rather than support-buffer (since pve skills you can do that).
Last edited by Keira Nightgale; Jun 16, 2009 at 01:48 PM // 13:48..
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Jun 16, 2009, 02:30 PM // 14:30
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#11
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Frost Gate Guardian
Join Date: Dec 2007
Guild: We Need Therapy [NOW]
Profession: Rt/
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I'm sorry Miss Grace, it'll never happen again. Flesh of My Flesh will be added immediately.
From what I have gathered, most agree it'll work (like any build in PvE) but it isn't the most effective and probably boring to play to boot. So build will be scrapped.
I would enjoy hearing from others what build they usually run in PvE. I was just looking for something a little more effective then the one I usually run, which is:
Spirit Rift
Ancestor's Rage
Splinter Weapon
Weapon of Warding
Offering of Spirit
Life
Recuperation
Flesh of My Flesh
I am still learning to be a support character, so my perspective is more often then not bias. But I am learning, and would enjoy hearing from all of you.
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Jun 17, 2009, 02:06 PM // 14:06
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#12
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Ascalonian Squire
Join Date: Nov 2008
Location: Elona
Guild: GwEn
Profession: W/
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What are the attributes, Toaster?
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Jun 17, 2009, 04:07 PM // 16:07
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#13
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Gonna go out on a limb and guess 12+1+1rest, 12+1chan, 3+1sp
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Jun 17, 2009, 06:26 PM // 18:26
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#14
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Zahr Dalsk
Gonna go out on a limb and guess 12+1+1rest, 12+1chan, 3+1sp
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Chan NEEDS to be 14.
My suggestion would be 14, 14, 3.
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Jun 17, 2009, 07:50 PM // 19:50
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#15
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Frost Gate Guardian
Join Date: Dec 2007
Guild: We Need Therapy [NOW]
Profession: Rt/
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Channeling is 14, Restoration is 13 and Spawning 3.
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Jun 17, 2009, 11:00 PM // 23:00
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#16
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Close enough. I'm assuming there was a breakpoint or two in there, but if there is I'm too lazy to look it up myself.
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Jun 17, 2009, 11:50 PM // 23:50
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#17
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Zahr Dalsk
Close enough. I'm assuming there was a breakpoint or two in there, but if there is I'm too lazy to look it up myself.
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Both Splinter and Life have a breakpoint at 14.
That's why I'd run 14 in both lines.
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Jun 18, 2009, 03:14 AM // 03:14
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#18
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Frost Gate Guardian
Join Date: Dec 2007
Guild: We Need Therapy [NOW]
Profession: Rt/
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Yes, but is the build any good?
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Jun 18, 2009, 07:03 AM // 07:03
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#19
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Academy Page
Join Date: May 2009
Guild: Legendes Infernales
Profession: Rt/Mo
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Quote:
Originally Posted by iToasterHD
Yes, but is the build any good?
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I was going to write a whole skill-by-skill critique but, I think I'll just skip to the point:
No.
Why are you using Monk spells? I hate to resort to the tired old argument of "x can do it better" but, Monks can do that better.
Help us help you. What is it that you want to do in your new build? Direct damage? Buff? Heal?
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Jun 18, 2009, 08:01 PM // 20:01
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#20
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Frost Gate Guardian
Join Date: Dec 2007
Guild: We Need Therapy [NOW]
Profession: Rt/
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Quote:
Originally Posted by False Maria
I was going to write a whole skill-by-skill critique but, I think I'll just skip to the point:
No.
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I was referring to the second build I posted, a few posts up from this one. The original build was deemed a dud.
Quote:
Originally Posted by False Maria
Why are you using Monk spells? I hate to resort to the tired old argument of "x can do it better" but, Monks can do that better.
Help us help you. What is it that you want to do in your new build? Direct damage? Buff? Heal?
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At the time I was thinking of an Ultimate Melee Buffer, but we quickly agreed it would be frightfully boring to play. As for what I am looking for in a build? Like all builds, I am looking for something that is effective in PvE and requires a little change from place to place, not an entire reworking. The 2nd build I posted aids in damage, and in support healing which keeps me busy and hopefully benefits the team.
The idea is that is helps increase damage, and helps protect the team through light healing. Any suggestions to maximize this goal? Obviously splinter weapon and Ancestor's rage is good for helping deal damage? But what about support healing and energy management? I chose Weapon of Warding because I can heal and move on, not having to spam a skill such as Mend Body and Soul, and with Recup, that maxes health regen and gives 50% chance to block. Life as just an easy way to mass heal every 20 seconds, and Offering of Spirit because I haven't found other ways to manage energy, except boon of creation but that is when I have a more spirit heavy build. I like to use spirits because I can set them down, and focus on other things and I have insignias that give me a slight boost in armor for controlling a spirit, which helps when I get targeted.
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